The Kongs can win either a Banana, Banana Bunch, or the letter G. Right after completing the level, the Kongs move on to the boss level, King Zing Sting, where King Zing is re-encountered and fought as the world boss. However, there are collectibles reached only by mounting Rambi and destroying stone blocks. Location: Collect 3 Rambi tokens to enter it's Bonus Level. Rambi is a strong ally of the Kongs, and has the ability to charge into enemies, use his horn for an attack, and to break open fragile walls leading into a Bonus Level. The Kongs can reach more honey on the walls with the barrel. This foe shoots barrels at the hero. A large gap is ahead that the Kongs cannot cross with a normal jump. Visit our Friend Request Board now and make some friends!★Fiends Request BoardHOT, Earn Event Tokens in the Berlin Tour Limited-Time Event and exchange them for rare items!★Berlin Tour Limited-Time EventNEW, Check out the information about the new tour - Berlin Tour!★About Berlin TourNEW. In the Pirate Panic level, go to the bonus stage with Rambi. There was one other bottomless pit in the level, right before the entrance to Rambi’s bonus room, but running off the higher ledge on the left onto the lower ledge on the right was trivial. With good aim, they must shoot upwards between two Zinger to more honey on the walls. Crash the door to go to a bonus stage. Diddy jumps to a DK Barrel at the start 4. Throw your partner at the start. Cartwheel into Camera near end of level (Forest Frenzy) #2: Donkey and Rambi Picture: Ride through camera in bonus level (Jungle Hijinks) #20: Six tile fishing scene Picture (3/6) Complete fishing task (Funky’s Fishing) #21: Diddy and Expresso Picture: Glide to first Bonus Level (Orang-Utan Gang) #22: Manky Kong Picture Hanging from a hook just southeast of the first Klampon encountered. Animal Crossing: New Horizons (Switch) Wiki Guide, Pokémon Sword and Shield Guide & Walkthrough Wiki, Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki, Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki, Assassin's Creed: Valhalla Guide & Walkthrough Wiki, Demon's Souls PS5 Guide & Walkthrough Wiki, Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki. Crash the door to go to a bonus stage. RAMBI – The Index of Articles on Jewish Studies – was founded by Dr. Issachar Joel in 1966. As stated by the level name, Rambi the Rhino is the playable Animal Friend. At the beginning of the chase, Rambi races towards a few Zingers found floating only slightly above the ground, which has honey on it in some spots. The Kongs can reach it by doing a roll jump. Soon, they can reach a Barrel Cannon that they must utilize to blast upwards. Soon, they can reach a floating platform to the right of the wall with honey on the side of it. Then after his charge up, Rambi runs at high speeds to defeat many enemies at once. To ride Rambi, Donkey Kong and Diddy Kong must free him from his Animal Crate. A couple of Krunchas appear in the second Bonus Level, which is located just before the End of Level Target. A red, indestructible Zinger is near the end of this area to the right, floating next to another passage. Kill him and you will have the Rambi picutre. LV 3 ・x1.1 to all bonus points earned. ・x2 bonus-points boost. If they crawl to the top of the wall, they can find a gap ahead of them with another wall of honey on the other side of it. He lands in another lower area when he falls into here. Zingers float above it with a the letter N above them. Further increases Rocket Start boost time and points earned for performing one. The hero can fall into it to reach the lowest part of the hive, where two more red Zingers stand in his way. This wall is covered in honey from top to bottom, allowing the Kongs to stick to it and climb. After the Star Barrel, the Kongs encounter a Kutlass and a wall opening that leads into a room with the Rambi Barrel. RAMBI is based largely on the collections of the National Library. Diddy at the start of the level 3. Jirard then has a lot of trouble completing the rest of the level, Snow Barrel Blast. The first bonus area is found right after the letter N. It is behind a wall that Donkey and Diddy must use Rambi for to break through it. The primates must climb down the walls of the gap while dodging a total of three Zingers to reach another solid area of land with a Klampon on it. Once the hero drops into this passage, he is greeted by King Zing, who begins to chase him. Me getting a score of 902 on the Rambi Bonus Game from Donkey Kong Country (SNES). You will find a Kremling with a photo on his head. The level begins with a pathway leading to a Kutlass near a raised area. A Kannon also shoots kannonballs across the area. The rhinoceros can stomp through honey and then approach a large abyss that he must cross by bouncing on the three Zingers found in it. You will find a Kremling with a photo on his head. The letter O is in a gap near the armed enemy. Donkey Kong Land 2. After the hero travels over the flat area and passes these Zingers, he can reach a Blast Barrel that blasts him to a raised piece of land that King Zing cannot get onto. A Kutlass also waits to attack at the top of this wall on the solid ground. The letter written by Kaptain K. Rool 6. It has honey-coated floors and walls, numerous Zingers (including a couple of red ones), and a playable Animal Friend. Diddy encounters the first Kutlass, near the start of the level, Diddy jumps to a DK Barrel centered between a circle of Zingers, The Kongs cling to a honey wall on a platform with a Klampon. When in the Bonus Level, collect about 200 Tokens and then head back to the igloo, jump on top of it and then keep jumping right until you reach the end, and find a big Rambi Token, which will double your amount of Tokens. After collecting the "N" letter, Donkey and Diddy must fall onto the platform just below it and destroy the wall with a barrel or with Rambi. It has honey-coated floors and walls, numerous Zingers (including a couple of red ones), and a playable Animal Friend. Rambi the Rhino is a recurring Animal Friend throughout the Donkey Kong franchise, and he first appears in Donkey Kong Country. Need new friends to play with? The Kongs grab onto a honey wall in a narrow area, with two Zingers overhead. As stated by the level name, Rambi the Rhino is the playable Animal Friend. By jumping to the right again, Diddy and Dixie can land into an, Next to the letter O, the Kongs encounter a Kutlass with a camera icon over its head. Skill Level Effect; LV 1 ・x1.05 to all bonus points earned. Once the wall is climbed, the heroes can find a solid area of land with the Star Barrel above it. Honey is splattered over the raised area, and a group of Zingers fly in a large circle, similar to Boo Buddies. ©2019 NintendoThe copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.The contents we provide on this site were created personally by members of the Game8 editorial department.We refuse the right to reuse or repost content taken without our permission such as data or images to other sites. Bonus Rooms. You can also get back Rambi in this Bonus Area if you entered without his help. He can also break open sensitive barriers more easy to enter Bonus Levels. >>Yes. A Zinger is at the bottom of the wall. Rambi Rumble is one of the few levels the Kongs start the level facing west. To keep constant speed with Rambi you want to charge and press B to jump only. The rhinoceros must use his abilities to bounce on the Zingers so he can cross the abyss. Alongside Zingers, Kutlass, Klampons and Krunchasappear in this stage. G: Located on a tree just after jumping off the tallest platform in the level. Rattly picture. ), Badge Collection and How to Display Badges, The Witcher 3: Wild Hunt Guide & Walkthrough Wiki, Monster Hunter Rise | MHR (MHRise) Guide & Walkthrough Wiki. RAMBI – List of Articles in Jewish Studies – was founded by Dr. Issachar Joel in 1966. Kill him and you will have the Rambi picutre. Rambi Rumble is one of the few levels the Kongs start the level facing west. Rambi Rumble is the second beehive level, following after Hornet Hole. There is a honey wall with a Zinger at the bottom of it on the other end of this abyss. BUT, you can get ANOTHER life by doing this: The level starts outside of DK's Tree House. 2 favored courses and a rocket start plus skill? You can save a comment for later by giving it a Like.As a member:Get access to several features! Rattly picture. Donkey Kong Country Bonus Level Rambi Rhino Rhinoceros SNES Super Nintendo The Kongs can find and ride the animal buddy Rambi the Rhinoceros, but he is not necessary to complete the level. Throw your partner at the start. Done on a SNES, no save states Collect an animal buddy either in the main level (if there is one) or get one from the bonus … A gap leading into a lower area is ahead. Rambi Double Jump (Saves ~.8s). A Kutlass is located ahead of here, along with a passage leading into a cavern-like area in the hive. A Zinger is also above it, who can be bounced on to reach a DK Barrel. This is a selective list of articles in various fields of Jewish studies and the study of Eretz Israel and the State of Israel. This Bonus Room takes place in a cave filled with Banana Bunches and containing an Extra Life Balloon at the end. Newbie, Feb 13, 2008 A DK Barrel wobbles between them. This stage's appearance is inside a beehive and is known to have a lot of Zingers. The heroes must jump from a honey wall to reach it. To their right, the Kongs can find a honey-coated wall, which they can climb to obtain the DK Coin at the top. Another large platform floats ahead with honey on the side of it. When they access the barrel, they are turned into Rambi the Rhinoceros, who must leave the cave area through a different passage found to the right. The purpose of this is to show Billy and fandude41 that you can indeed get quite a few lives in this level. The End of Level Target is near here, and Diddy and Dixie can optionally use a nearby Barrel Cannon to blast on the target and win a prize. (It's free! Near the end of the stage, Rambi is chased by King Zing until reaching the last ledge in the stage. 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